Cooldown - 150s.Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.PASSIVE - Enemies take 15% increased damage from you if they are affected by Crowd Control.

Smite's Ullr season 6 builds page. Cooldown - 130s.Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. Hunter's Blessing. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.This consumable heals 125 Health and 75 Mana over 25 seconds.This consumable heals 125 Health and 75 Mana over 25 seconds.Using this item places a ward that lasts 60 seconds. (CONQUEST) Artemis: The Late Game Hyper Carry Artemis Build Guide ... Main Build. For Conquest there are two builds that I really recommend going, The Pegasus, and The Standard Crit. Conquest ADC BUILD Artemis Build Guide 1 hour ago.

Building tanky would make the problem even worse. Stacks are permanent and stack up to 5 times. Free Agent - EU.

The highest damage build with the strongest power curve for Artemis in Conquest is Bluestone Pendant - Devourer's Gauntlet - Ninja Tabi - The Executioner - Deathbringer - Malice - sell Bluestone Pendant for Rage. Starter. Since Artemis is mainly a basic attack hunter instead of the mage-like hunters like Ullr, Excecutioner is actually better for Artemis to help increase her attack speed and to also help shred against protections because at this point the enemy team most likely has defensive items already built and Executioner will help rip through those protections.By the time you have gotten Titan's Bane it will be sometime around late game depending on how the match is going. Around the time when have enough gold to buy O-Bow is when Artemis' 3 does a really good chunk of damage at this point in the game especially if you've been fed a kill or two.Executioner is a definite pick up because of the stats it gives and is cheaper than Qin's Sais (2350g vs 2700).

You receive 5 stacks for a god kill and 1 stack for a minion kill. You may still move. Does not include Knockbacks, Blinds, or Grabs.PASSIVE - Critical Strike bonus damage dealt is increased by 30%.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Builds and tier lists curated by a professional smite player to strengthen gameplay and the community. Devo's will be able provide with much needed sustain and damage once it's online.Personally I prefer Warrior Tabi over Ninja Tabi because of the extra power you receive which makes poking the enemy duo easier with her 3. Notes. Hunter's blessing is a must for Artemis in the early game because your main goal of playing the adc in duo lane is outfarm the enemy adc and one of the ways you can do that is getting last hits on the minions to get that bonus gold. Plus it …

ROLE QUEST: CARRY What i build is this: Devourer's gauntlet, Warrior Tabi, Executioner, Rage, Toxic Blade / Witchblade (For bonus movement speed she needs in my opinion) and Deathbringer. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. Stacks up to 70 times.PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. Hunter's blessing will reward you for getting those last hits and when it is fully stacked you'll be able to see a notable difference in your basic attack damage vs when you didn't have it fully stacked.The next item you're going to want to complete is Devourer's Gauntlet to start stacking last hits for that item as well because more than likely when you have enough gold to buy tier 3 Devo's you will still be collecting stacks for Hunter's Blessing as well. +10 MP5 Kill or Assist Lane Minions or Enemy gods to gain stacks. The damage increase from a random crit will benefit you a lot more against squishier teams than Qin's Sais but if the enemy team is fairly tanky you're going to want to take Qin's Sais.+15 Basic Attack Damage Titan's Bane is simply here to help even further to shred through protections because at this point the solo lanes should be joining the fight with their natural protections and their defensive items so buying Titan's Bane will allow you to keep doing as much damage as possible to them.Depending on the enemy comp you will either want to go Qin's Sais or Deathbringer.Qin's Sais is normally what in my ranked games because late game you're going to have to worry about the supports and solos having massive health pools and Qin's Sais will help whittle them down faster than what Deathbringer can do.Deathbringer is chosen over Qin's Sais in some cases when the enemy team is mainly composed of squishy gods like a mage support or mage solo.

Once Artemis' 2 is leveled enough it makes up for the lack of attack speed that Warrior Tabi doesn't give anyways.This item is SO good for Artemis because it not only increases her attack speed to keep up with other hunters without her steroid but the passive helps her wave clear so much easier and safer since you don't have to use 3 on the wave and can use it poke the enemy adc instead. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks.