(The stock torpedoes offer ludicrous speed and a faster reload, but their much shorter range renders them useless in most situations.) Have a 19 point Captain in Zao , nothing has changed for me playstyle wise as I never specifically used invisafiring as for builds I use "any" Captain skill or modual that boosts the damage and range my guns will do,the skills are pretty much what is on all my Cruisers except Superintendent skill that I use on the Zao for the heal , well worth it also use concealment Demolition Expert: yes, it is only 1% more fire chance vs T10. 4 years ago. Fortunately this is not difficult to ensure: Zao can reach a detectability radius of 9.90 km with a (highly recommended) stealth build, which is the best among all Tier X heavy cruisers and nearly as good as the light cruisers. captain; captain skills; Ibuki; Zao; IJN; cruisers; 15 comments in this topic. Vigilance for the stack with hydro (+25% torp detection range of hydro) or extra headroom while on aa.
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Embrace it. Captain builds can be tested & sent to other warship players I also use DFAA mod instead of Hydro.Module-wise you have two choices on zao: RoF or range, everything else is the same (MBM1, AA range, rudder health, ruddershift, concealment).
Testing the upcoming Legendary Upgrade for the Zao, trying to decide if it's something I would use in daily play.
Never submarines, they said. She is an stealth ninja. With guns.
I have 15 points, PT, EM, AR, DE, SI,CE.
Im leaning toward JoaT for the shorter CD on consumables, which leaves another 4-point skill. Helps on buffing main gun long reload.RPF - A must for those in competitive and it makes her a form able anti DD cruiser for flank game-play.PM - With only one point better to help against your main guns going out then the other talents at tier 1.EM - Only sheds a bit over 4 seconds of the main gun traverse speed. Discussion.
What have we done to deserve this, Wargaming?Press J to jump to the feed. For the tier 2 skill go for expert marksman so your guns turn better. But instead of Expert Marksman for 2 points I chose Preventive Maintenance and DCfCA for 1 point each.RPF might be useful if you have another RPF ship to triangulate position, otherwise vigilance+Expert loader might be useful as well.Without EM, you can out turn your guns, which sucks when your trying to wiggle that ass to not get hit by incoming fire while trying to keep up the fire on the enemy at the same time.I personally prefer RL over Vigilance + EL. The only research to be done is the torpedoes, which are highly recommended, as unlike the stock torpedoes they can be launched from beyond detection range.To log in, select the region where your account is registeredNo boost to continuous damage in a reinforced sector.The enemy is alerted that a bearing has been taken.
A few people recommended it to me and I thought they were trolling me at first, that's how little I think of SE on a cruiser.My Zao build is PT, PM, EL, AR, SE, SI, CE, RPF.
It makes it less likely you will go several volleys without starting a fire.Concealment Expert: yep.
If properly using her stealth and maintaining fire discipline to position this skill is a waste. DE for the fire bread and butter. Gunboats. With two quintuple launchers on each side they can easily devastate unwary victims, and can serve as a good area denial tool.
Do you need the captain to synergize with an Atago?If the answer to those questions is no, then your current build is fine. Captain Skill Calculator for World of Warships. I don't know if I will keep it though. A full AA build is a reasonable choice if you hate carriers.I will probably replace BFT with either Basic of Survivability, or swap it for Jack of all Trades and Expert Loader.Do you plan on playing ranked/competitive with your Zao? ... Zao …
Everything, other than the original requirements put forth by the Navy, were destroyed.
Standard ijn cruiser captain skills is still the best.DE for the fire bread and butter.
For example, if you hate the turret traverse a lot, you can switch EL and PM for EM.
Never submarines, they said.
Any suggestions?
And RPF because you want to operate on the flanks with the Zao, and knowing when an where from and enemy might be coming can be immensely useful.Thanks, this build seem really good, might try it out :) Tho i'm not sure how useful is DCfCA on zao ?I don't think RPF is a must have, even at rank 5 it was easy to get by without.Yea i just changed to RPF build from, flamuus one. EL is EXTREMELY useful on the Zao as people consistently underestimate it's AP. I would also recommended OP to use Spotter Plane instead of catapult fighter as well. To be honest it's really quite useful, it lets me know when an unseen BB is shooting me. Jump to:
DE is not bad but it's still kind of questionable, there's better skills to pick.