< > Showing 1-7 of 7 comments Connect to Silos with Pipelines to allow collection from more convenient sites. Posted by 4 months ago. report. Deep Mineral: Class C mineral has a density of 100. 12 EM generators on a single hotspot to power the base. 25 extractors on a single S-class hotspot feeding 150 supply depots. Mineral Extractor farm nerfs. 4.7k. I just built this farm yesterday. Now, the tricky part. C is 100(?) Extractor production depends on hotspot class. Koles here with part 10 of my No Man's Sky play-through. How to Get That Power to Your Base So, you have a power site either beaconed or you just have it marked by analyzing it. the selling price is 950u's per item, so after a hour, I got 332500u's. Mining systems supply tradeables to Manufacturing systems and buy from Power Generation systems. Class S mineral has a density of 400. Mineral extractors not working So far gold, sodium and rusted metal are not working for me - powered and connected they all say 0 output and 0/0 storage capacity in the silos. for me, one extractor on a B class depot produces about 350 activated indium a hour. Last edited by Laser Geek; Aug 22, 2019 @ 12:26pm < > Showing 1-8 of 8 comments . I set up an activated indium farm this morning. The formula I use is that my solar panels produce at least double the power I need during the day and then build half the amount in batteries. Mineral extraction rates and produced minerals will vary from site to site. Mineral Extractor farm nerfs. Determine a site with the Surveying upgrade for the Analysis Visor. It is the mineral that has the highest per resource cost, at 949 units. Extractors have 250. Mining systems can have one of the following names: Ore Extraction ⦠Supply depots have 1000 storage. save. Hello There! My farm went from filling up 115000 Activated Indium every 2 hours, to it taking 18 hours. Is it me or is this a living ship? 140 comments. share. ... NMS-IRL. per hour and S is 400. Cant build mineral extractors on my planet . ~150M credits every 6 hours. My rather small base with lights, 3 extractors and 6 biodomes needs currently 40 panels and 20 batteries (with some room for expansion before adding more). 1 Summary 2 Names 3 Tradeables 4 Additional information Mining systems are represented by a pickaxe symbol and are seen as orange stars when using the economy filter in the Galactic Map. 9. A Mineral Extractor mining tip for beginners Discussion This might be obvious to some but unless you play NMS for long stretches or several times spread out during a day your amount of storage (supply depots) matters far more than the rate your mineral extractor mine. I cant build anything from the build menu if get to far from my base , I found a gas hotspot but the gas extractor doesn't show up in build menu or any other extractor or construction materials. Discussion. Close. Placing a mineral extractor yields 750 per cycle. Requires power to function. An automated mineral harvester. hide. Getting 1 Mineral Extractor and 1 Supply depot on at least an A or B class Activated Indium hotspot will get you the money you need to start ramping up your mining empire. 300k u's passive is not bad, but keep in mind, with only 3 extractors, you can get 1m a hour, and with 30, make that 10m a hour, and 240m a day. Placing a mineral extractor yields 1000 per cycle. Mining is an Economy type. Discussion.