Is it concealment that inportant on iowa and montana? ∞
I'll be switching back to the Attacking Montana prior to the 30th when the redistribution costs go back up, we'll see then. I want to have some AA simply for own protection against over-eager carriers, but I don't want to go for a full AA build. I love this ship, it is easily my most played ship right now.Oh no I definitely agree. They fire at a base reload of 3.8 seconds, do 1800 he damage with a 9% base fire chance.
6 … [DOW] With Yamato, main gun HE to help the fires get started then AP for when he turns out. USN AA is strong enough as it is, and it's preferable to focus on anti-ship duties. battleships so I just go with AA firepower.
So looking at Peace's Montana vid and hearing that the RU server actually has a Montana win rate over 50%, could this be their take on the ship as well?
Now, it will be fairly rare to get more than 1 fire at a time. With Yamato, main gun HE to help the fires get started then AP for when he turns out.
BoS helps reduce the amount of time Fires burn and stacks incredibly well with 2-million Damage Control mod, reducing burn time to under 40 seconds. concealment build for the Iowa - captain skill, concealment upgrade and camo bring to about 12.2km - does for some nasty surprise esp. There are many options out there for builds now, this one is mine.Wait Doctor Citadel were you on a Notser replay recently.Wait Doctor Citadel were you on a Notser replay recently.Here are my thoughts on USN Captain Skills for Patch 0.6.0:I personally run the concealment build running PM, EM, SI, CE, AFT, BFT, and will be adding HA when I get there.The generic builds for any of those BB are about the same.
Is Manual AA even worth it or am I wasting a 4 point skill since matches with CVs are rare right now?Anyways, Thanks guys and looking forward to your replies.Steven Seagal is a very effective captain on the Montana. To offset the remaining main source of incoming damage as much as possible, I took Fire Prevention. After that, running the typical AA and stealth builds, I'm back down to a 50% win rate or so. Compare that to the GK's 28 tubes, some with 7.5 second reload, some at 5; lower he damage, 5%/8% fire chance. Concealment Expert combined with the Concealment Mod can reduce your detection range to between 12 and 13km, which catches a ton of enemy ships off guard if played well. Preventive Maintenance makes it less likely to lose your guns.
Haven't yet got Iowa myself so can't comment further.
Given that half the secondary armament fires at any one time, this means that the GK puts 165 rounds out per minute via her secondaries, Monty at 157 or so. Slot 1: This slot is most commonly filled with Main Armaments Modification 1 (), though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills. I also did the experiment with a max. It's based on secondaries - and stop! I love this ship, it is easily my most played ship right now.
I just opned 5th skill on iowa and not sure, option for me is to ditribute those 5 points on other skills. The recommended upgrades for Iowa are as follows: . Captain builds can be tested & sent to other warship players Been experimenting with a 19pt Montana build I call the Attacking Montana. After that, running the typical AA and stealth builds, I'm back down to a 50% win rate or so. Cpt skills - (1) BFT, Basics of Survivability (2) Expert Marksman (3) Superintendant (4) AFT (5) Jack of all tradesModules - Main battery survivability, AA range buff, Accuracy buff, reduced fire + flood, rudder shift, target acquisition. Which captain skills and ship upgrades are most recommended?Nothing you put helps you beat RNG and carry BOTS you get in teams to victory. Can't remember, but i might also have skipped the better range finder module if the plotting room upgrade was abvailable - don't really need more than 23-24km range.I also did the experiment with a max. ∞ Compare that to the GK's 28 tubes, some with 7.5 second reload, some at 5; lower he damage, 5%/8% fire chance. an I'm talking about tier 8 and 9 aircraft lower tier carriers can't even touch you if you use the AA right. Slot 3: Artillery Plotting Room Mod 2- While Main Battery Mod 3 is tempting, it renders your accuracy somewhat unreliable. I've put CE and AFT on the Iowa and looking putting on Manual AA as my last skill to put on. Given that half the secondary armament fires at any one time, this means that the GK puts 165 rounds out per minute via her secondaries, Monty at 157 or so. The idea of a stealth Battleship is interesting though lol.+1 tootz. Once finished there, go back and grab Expert Marksman.