Planes that make it past the long range armament will have no trouble hitting her due to her large size and abysmal turning circle. You unlocked Grosser Kurfurst at a very good time since there are free Commander Skill resets active until the 29th.

I run full secondaries myself and do decent with it. And though I use and love manual secondaries on my Mass, I don't use them on the GK, instead letting it just spam at anything it can. Thanks for the suggestion. The increased size of the ships would have lengthened the building time from four to five years. On 8 February 1942, Albert Speer became the Reichsminister for Armaments and Munitions and gained influence over the Navy's construction programs. EM duh, JoAT's because AR's returns on already fast firing Secondaries is meh and you should be spending as much of the match as healthy as you can be (Heals on Cooldown (max queued damage of course)), BoS because fires are a problem on a brawler, SI duh.

Slap the meta upside the head. The GK has significantly better rearward firing arcs, so if you are in a position where you can kite you will perform even better. Most decisions should based on your playing style. Plus, given that Kurfurst, even if not specing directly for Secondaries, is still primarily a brawler thanks to her lower range/accuracy + sonar, there are not many situations where she SHOULDN'T be spotted most of the time. The ship was fitted with triple main turrets designed at the outbreak of World War II. That said, it is valid to use if you keep them on one side. The design staff determined that modifications to the ammunition hoists and loading equipment could be easily done and that the original turrets could be retained. Her 406mm guns have a better reload rate than those found on Finally, her size also betrays her as she is remarkably easy to hit and has one of the largest turn radii out of all Tier X battleships at over a kilometer. I would like any advice you could offer on whether I should take a secondary, tank or hybrid build and what modules should I fit into the ship. My GK captain is a hybrid build:  PT, PM, EM, BOS, BFT, AFT, and the special 10% JoaT. The Schiffsneubaukommission (New Ships Construction Commission), intended to liaise with Speer and the OKM, was created and placed under the direction of Admiral Karl Topp. These changes resulted in full load displacement increasing to 77,752 long tons (79,000 t) and maximum speed further decreasing to 28 kn (52 km/h; 32 mph). The German navy did not seriously consider construction on any of the designs, which were so large that they could not have been built in a traditional slipway. Secondary builds are trolly but really bad. So at the end of the day it's up to you if you want to play the GK optimally in a way that highlights its inferiority....or if you want to just embrace the secondaries and play it as a fun meme ship. While her rudder shift time is fairly quick, she is so long that she takes a while to actually begin responding to turns. The biggest tricky part of it in my opinion is keeping a smart distance until you're ready to fully get in the fray and get the advisors working. As a Tier X battleship, it is recommended to mount the following Nazi Germany and the Soviet Union signed the Molotov-Ribbentrop Pact in 1939 and the German-Soviet Commercial Agreement in 1940. DE is a 3 Point. Her armor is also typical of German battleship design, with a turtle-back armor scheme that will make citadeling her at close range near impossible. You get the opportunity to get the build you want without spending any resources resetting skills, take advantage of it. One of the 15 cm turrets on Bismarck, the same type as would have been mounted on the H class. I second this. A study from this order was completed on 15 July, and contained several recommendations for the H-class ships, including increasing the freeboard and strengthening the horizontal protection. I finally got the Großer Kurfürst which I wanted ever since I started playing. For context, the default detect on say, Conq, is 15.66, meaning a barely spec'd Conq can outspot a fully spec'd Kurfurst. The main reason I didn't opt for MSA was that I often would have targets on both sides of me and I didn't like that MSA effectively silences half your guns. As detailed design continued into 1942, the OKM planned to begin construction six to nine months after demobilization, initially at Blohm & Voss and the Deutsche Werke shipyard in Kiel. The Commission did not discuss its activities with Raeder or his successor, Admiral Karl Dönitz, or with other branches in the OKM. You tend not to hit much at extreme ranges, despite it sometimes causing the enemy to panic and run. One of the last stages of a battleship design for the German Navy. Also, the Kurryfurst, assuming you take all available (CE + Camo + CSM1) goes from 18.18 km detect to 14.28. Ride to valhalla shiny and chrome. Großer Kurfürst Wenn dir unsere Seite gefällt, deaktiviere bitte deinen Ad-Blocker und unterstütze wows-numbers.com. [TDR] Wartime experience with the The new design measured 275 m (902 ft 3 in) long at the waterline and 282 m (925 ft 2 in) long overall, had a beam of 39 m (127 ft 11 in), and a draft of up to 12.2 m (40 ft 0 in) at full load displacement of about 74,800 long tons (76,000 t). Try a full survivability build for a few battles, switch to a secondary one then, mix and match as you see fit.

What I have seen however lately is that most people go with the secondary range module and don't invest too deeply into other, more specific skills in the case of German BBs.