For all of the strengths of her AA compliment, she’s still very vulnerable to aircraft from a well played CV.

When 20% of 10 is 2. The temptation will come to use your rudder to help accelerate aiming, but this often just opens up the broadside of your ship to incoming fire and inevitable citadel penetrations.This is made worse by the lack of firepower for her tier.

There are also multiple layers to her decks, creating pockets and sandwiches of armour layers to help absorb shot away from her vitals.

Jingles did one as well. I am no expert on the real-life warships represented in the game; I leave that commentary to those with PhDs and books and stuff on the subject.

Though flammable like other battleships, between her fast-resetting Damage Control Party and the use of her Repair Party, she can mitigate single or paired fires easily.Focused damage in this way removes all of her durability advantages. This ability isn’t without it’s costs, however.Due to the layered elements of her armour, penetrating hull hits are more common than over-penetrations. Range wise, she’s not bad at 16.3km but with her lower top speed, this can make your reach for her float-plane spotter to stretch the range up to (but not quite reaching) Fuso engagement range.It’s not all bad news, however. The first thing anyone will notice when playing her is that these turrets move agonizingly slow.


Firing a homogeneous weight of high explosive rounds (as opposed to an AP/HE mix like IJN Battleships), they have a decent chance of setting targets on fire. The Warspite retains the agility of Battleships from this era with a 550m turning circle and a 14.2s rudder shift time. This hidden statistic could certainly be used by Wargaming as a balance mechanic and it’s entirely possible that the Warspite has a higher rating here than other Battleships of her tier.

The Warspite had a revenge of sorts, as at the end of the War, she was part of the force that escorted the surrendered High Seas Fleet into internment at Scapa Flow in 1918.

Though her 381mm rifles favour comparably to the 356mm guns on the USN and IJN Battleships on an individual basis, she has eight to their twelve and this disparity in firepower weight has been telling in the overall statistics for the vessels for some time.

Indeed, the 5km range and modest firepower of her combined 102mm and 152mm batteries is more than respectable. Instead, I selected some advantageous skills throughout the lower tiers. The Warspite has been a bit of unicorn in the World of Warships NA community. This the lowest amongst the tier 6 Battleships (the Fuso has 33.9% and the New Mexico has as much as 39.9%) and worse than the tier 5 ships like the New York and Kongo at 24.9%. In short, well aimed shots will do significant damage and like with any battleship, it’s possible to rack up an impressive tally.The comparison between the guns the Warspite normally faces breaks down as follows.The secondary battery armament of the Warspite feels like a consolatory gesture to compensate for the difficulties using her primary armament. In Closed Beta, battleships lost a lot of their maneuverability with a blanket nerf that affected their rudder shift times or turning circles (or both).

With one upgrade, the whole complement of her AA arsenal can reach out to this distance, allowing the Warspite to have the chance of thinning out incoming attack craft before they launch. Not just with these guns, but in general.Can't tell you what is going to happen, but Cal is right about preparing for 3.1 even if you are used to stuff going downhill.I hit a destroyer with HE for ~400 damage 3 times in a row and then hit another destroyer with 5 rounds and it didn't die.Damage is all over the place.