Grinding for AFT now.I don't have a 5th skill yet on mine, but I see a lot of possible choices.If you'd rather spread the point around a bit then any combination of EL, BFT, HA and Vigilance could be worth a lot if you consider the point cost.I plan on going with this (currently at 13 points):Currently at 12, this is exactly what I have in mind.I have a level 18 and two level 16 Captains for Dunkerque, the best builds are:1st BoS -> EM -> SI -> AFT -> MAA -> BFT -> Vigilance or High-Alert.2nd BoS -> EM -> SI -> AFT -> MAA -> Demo Expert. Because I like to see the world Burn ... and it works perfectly.Some will say to take MFC AA and it works also, but since the cv population is inconsistent.. it's up to you.The Dunkerque has crazy fire chance- 35%. [JUNK] Jack of all trades is nice I guess but High Alert does most of that effect for way fewer skill points. The one other good high point skill is Manual AA, but carriers are kinda scarce these days even at mid tier, I decided to go full 3 point build instead.Concealment. About 2/3 of the Dunk's AA can be improved with MAA IIRC and there's not much else worth spending those points on. So sad...You might actually want to consider this because - from what I heard - it has one additional effect on BBs - other than upping their hp, it ups their healing ability since that one works based on ship's total hp. He is viable with it against higher tier bbs if they are bow in.I'd go de. As a Tier VI she doesn't make great use of Manual Secondaries, nor do her secondaries come into play that often.I currently have BoS->EM->High Alert + Vigilance->AFTThe 5 point skills aren't really worth it; manly secondaries is crap below tier 7. But I'm considering it on the Dunkerque, since I don't see much point in anything else. Any ideas would be appreciated.A few days ago I got myself a Dunkerque and now I've got a 10 point captain so I'm thinking in what 4th row skill I put for a Dunkerque and I'm struggling with that decision for my first time with any ship I played.I always go with Switch Team or +35% reverse speed as the 4th skill on mine.I've gone with Manual AA, it's poor but it still doubles the longest range AA.Maybe when paired with AFT it'll be a bit better...I've seen a lot of Dunkerque's using that one, but it's not on my skill tree. The final cost of virtual goods may vary depending on the selected payment method. | World of Warships Let me know if you enjoyed this video! So, while the increase in hp might seem underwhelming, you actually gain also some virtual hp on top of that since you can repair more.This, of course, doesn't make it worth it, usually (although is an important factor on cruisers with healing) but, if you really don't see any other skill that you expect to be useful to you?Still, when in doubt, I'd stick to AA and secondaries. DE: Dunkship has excellent HE, no need to buff that. The sides and rear of the ship will be covered in AA guns, and depending on the configuration Richelieu will have between 3-4x Triple 152mm dual purpose guns (for reference, Yamato was at one point in time fitted with some of the triple 155mm guns from Mogami).Dunkerque (and Richelieu) also feature the modern "all-or-nothing" armor scheme with a turtleback.This could potentially mean that both the German and the French battleships will be excellent at brawling.

So I skipped and directly bought Sinop (BB T7) with fxp and I have USSR Commander with 9 skills in reserve. But they are not the highest calibre. A Dunkerque with AFT+MAA+BFT is dangerous to engage for tier V-VI carriers and will still inflict some losses against TVII-TVIII carriers.Manual Secondaries can be envisaged if you plan to get Richelieu, Camo Expert will probably not be useful because Richelieu will have a very high detection range with her gigantic tower.Jack of all trade is a waste of points, get High-Alert instead, Pre-Emptive Maintenance is not needed, I struggle to lose turrets with Dunkerque even against TVIII ships.I'm possibly getting Manual Fire Control for Secondary Armaments.Looking at possible ships in the French BB line, you have things like Richelieu (and Jean Bart as a premium) and Alsace.While Dunkerque has a bunch of dual purpose 130mm turrets, Richelieu received 152mm turrets.Just imagine a ship with the exact same main armament as Bismarck, but in 2x Quad turrets with all foreword firepower. So potentially some rather decent AA values from those too.Having manual AA and manual secondaries could make for extremely well rounded ships in terms of defense.As of today, I would still go for manual AA because you need every little bit of help to AA in case there's a carrier.Manual secondaries is in my opinion a bad choice because of the terrible accuracy and the fact that you can never really have a lot of firepower in one given direction.Either you show the three back turrets (12 guns) and can't fire your main guns nor side turrets, or you angle and you can only show two back turrets and a side turret (10 guns) CE doesn't help much on this ship so this is the skill tree I go withMakes the AA quite viable since most DPS is on 5.2 km from base, any CV up to tier 6 will lose a substantial amount of planes.