As long as it orbits a colony it gives it a After all colonies in the galaxy have been scanned, the Enigmatic Cache will go to the capital of an empire whose Technology Level is Around 4 months into the project is started the empire will be notified that the Enigmatic Cache is deteriorating and bring the following options: It was last verified for Please help with verifying or updating this infobox. It was last verified for Please help with verifying or updating this infobox. Nomads are easy prey but their technology is just average by midgame, making this rarely useful.

Amoeba Extirpator (+20% damage to Space Amoeba) "We expect our fleets to make short work of the creature." Inside the Space Amoeba, beyond these pockets, lie hundreds of delicate organs doubtlessly all integral to surviving the harsh vacuum of space. It was last verified for Please help with verifying or updating this infobox. It was last verified for Please help with verifying or updating this infobox. It was last verified for Please help with verifying or updating this infobox. Flagellating Movement (+5% Ship Evasion) "Issue a special project for remote Space Amoeba study. Researching unlocks a special project for detailed research that will grant a choice between an empire modifier and possibly a creature technology. It was last verified for Please help with verifying or updating this infobox. It was last verified for Please help with verifying or updating this infobox. With around 7k fleet power and highest level weapons they are no easy prey but various rewards can be salvaged from their remnants, depending on the type of enclave destroyed. Their maximum Opinion is 100 and an empire builds opinion with them by using their services or having starbases in their systems. It was last verified for Please help with verifying or updating this infobox.

It was last verified for Please help with verifying or updating this infobox. It was last verified for Please help with verifying or updating this infobox. It was last verified for Many of these organs ruptured or were simply incinerated in the process of dispatching the Amoeba, leaving us with a largely incomplete carcass. It was last verified for Please help with verifying or updating this infobox. It was last verified for Please help with verifying or updating this infobox. When their time is due they will spawn in a random Rim System that has no ship in it and that no empire has a intel level better than low. It was last verified for Please help with verifying or updating this infobox. While the Nomads are inherently peaceful, a fight can be picked in order to get access to their technology. It will appear in a system owned by an empire that produces at least 80 The Nomads, or Namarians as they call themselves, are a The date when and if the Nomads arrive is rolled at game start, with the following chances: The price increases as an empire's population goes past certain thresholds: It was last verified for Please help with verifying or updating this infobox. VLUUR is a powerful migrating Void Cloud that has around 32K Fleet Power and is armed with 8 VLUUR is not hostile but can be attacked. Each interaction has the following chances: Note that their advice is inaccurate on the highest difficulties and you require an even stronger fleet. It was last verified for Please help with verifying or updating this infobox. The nomad fleet consists of the following: Upon discovery a special project will be added to the situation log, which when completed will allow an empire to deal with them in three ways: It has powerful shields and high Evasion but low hull, and can be defeated deceptively easy with missile weapons. It was last verified for Please help with verifying or updating this infobox. It was last verified for Please help with verifying or updating this infobox. Jump to navigation Jump to search. The command event story.101 will start the event, Space Amoebas. The primary resource for interacting with enclaves is energy. It was last verified for Please help with verifying or updating this infobox. If they enter another system owned by the same empire they will roll for a request again. If the system is owned by an empire that has neither contact nor is hostile to them, they will start orbiting a random planet in the system until contact is established. It was last verified for Please help with verifying or updating this infobox. They do not own any planets but consist of large enclave stations. It was last verified for Please help with verifying or updating this infobox. Only available to Xenophobe, Fanatic Xenophobe, Militarist, and Fanatic Militarist. Once the Enigmatic Cache enters an empire's borders it will start orbiting each one of the empire's colonies for a month.